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Horde3D (game engine) : ウィキペディア英語版 | Horde3D
Horde3D is an open source cross-platform graphics engine.〔http://horde3d.org/〕 Its purpose and design is similar to that of OGRE with the primary goal being lightweight for next-generation video games.〔(【引用サイトリンク】title=Horde3D )〕 The engine is also particularly suited for large crowd simulations. The engine is also compatible with GLFW. The major part of the graphics engine was originally written for the indie group pyropix and development is now continued at the University of Augsburg. == Design == The engine is primarily designed for an object-oriented approach to scene rendering.〔http://devmaster.net/devdb/engines/horde3d〕 It also features a Scene Editor that can design shaders with support for plugins including physics. The engine was originally built on top of OpenGL 2.0 A plugin to use the engine with the Bullet Physics API also exists.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Horde3D」の詳細全文を読む
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